Enemies

Enemies are plentiful in the world of Abyssal Oddity. They can be found roaming the various sectors of the Void, and occasionally take the form of powerful bosses.

Omicron Sector

 * Lupine Beast: 3 HP. NOTES: Covered in bloodstained entrails. An eldritch substance mars the solid red stains and matted fur of the creature.

Mu Sector

 * Lupine Beast: 3 HP. NOTES: Covered in bloodstained entrails. Dryblood.
 * Centurion Warden: 10 HP x3. NOTES: A modified Centurion Sojourner redesigned to serve as a gatekeeper of an area. Incredibly deadly. Wields a copy of the infamous ψ-Bioschema.
 * Centurion Venator: 15 HP. NOTES: A modified Centurion Warden redesigned to serve as an elite soldier. Incredibly deadly. Wields a copy of the infamous ψ-Bioschema.
 * Centurion Sorcerer: 25 HP. NOTES: A hulking mass of armor plates, cyanic mechanovitae, and circuitry, all powered by a central infused cyan gem of some type beneath about half a meter of complex metal plating.
 * Centurion Sentry: 5 HP. NOTES: A modified Centurion Sojourner redesigned to serve as a gatekeeper of an area. Incredibly deadly, but weak physically. Wields a copy of the infamous ψ-Bioschema.

Psi Sector

 * Cerulean Horror: 15 HP. NOTES: A hunched being with vaguely fishlike and lupine features. The thing's back is covered in pustules filled with some sort of oily substance with a dirty ochre sheen. Its claws drip with oil.
 * Witch-Doctor: 8 HP x13. NOTES: A robed and plague-doctor-masked figure bearing an assortment of deadly chemicals and what appears to be a faux-leather-bound tome emblazoned with the symbol of the eight navy hashes sealed within a hand.
 * Bloodletter: 5 HP. NOTES: An unsightly beast... A great terror looms.
 * Plague Master: 20 HP. NOTES: An unsightly horror, a hidden robed being with a plague doctor mask. Wields both highly enhanced and poisoned chemical armament and what appears to be a cut topaz gem sealed within a small computer screen, set of wires, and holokeyboard.

Nu Sector

 * Forest Knight: 15 HP x14. NOTES: An emaciated husk of a goblin holding up a long-range plasma rifle in one hand.
 * Ashen Horror: 15 HP. NOTES: Beasts, succumbed to the ashen plague of Aft'mathai. It sickens you to think these were once living beings with conscious goblin thoughts.
 * The Dread King: 30 HP. NOTES: An armored being, covered in a combination of hides and solid corotite plates. Wields a plasma-edged greatsword of some description in one muscled hand, and a lantern containing a glowing cut cracked fluorite gem in the other. Has a holstered pistol of note in their belt.
 * Moss Rogue: 13 HP x4. NOTES: A short, thin goblin of some sort masked in moss and hide, wielding a plasma javelin. They seem to fade into the shadows when you aren't looking.
 * Fluorite: 25 HP. NOTES: A corrupted fluorite gem. Takes the form of a muscled wolf coated in tussled light green fur. Howls out occasionally, as if in severe pain from nowhere.

Lambda Sector

 * Cognitite Core: 8 HP. NOTES: A spatial vortex, rippling with the essence of unadulterated cosmic potency. A number of bloodshot eyeballs of unknown composition occasionally emerge from within the darkness. The tides shift and spray about, truly unpredictable from our current position in reality.
 * Bloodletter: 8 HP. NOTES: A mass of pulpous, warm, morphing flesh with both bovine and humanoid limbs sticking out of it. The thing's three insect mouths exhale with the foul stench of rotting bodies. A tidal wave splinters through the barriers of a town's walls effortlessly. Once they are reduced to rubble, there is never any going back.
 * Worker Vispider: 8 HP. NOTES: A spindly creature covered in bristly hair. The thing boasts eight twisted legs, and a gaping hole in its abdomen. The hole is filled with naught, save a navy crystal, coated in the creature's own fluids. Sailing out into unknown seas, one might find it pleasant to discover that seeking land is not always the most beneficial option.
 * Eldritch Graveguard: 1 Grey HP + 3 HP. NOTES: The emaciated husk of a possibly undead cloaked being, a heavy-looking harvest blade firmly grasped within their hands. A soundless bell dangles from a chain around their neck, along with a key. Celestial attendants hide all manner of rituals, certain to reveal nothing, for true enlightenment need not be shared. ((1 Grey HP is equal to 25 Red HP, which means the total HP of the Graveguard is 28.))

Delta Sector

 * Malpeiyc: 13 HP? NOTES: A decayed skeleton. The being's eye sockets appear to be empty, save for two large globules of dripping magetear. Lux ex tenebrae. IO-GOHST WVERU GETEN. FALYS! FALYS! IAMOND.
 * Charoite: 25 HP. NOTES: Facet-5T8F Cut-9VR. A medium-ranking Kristalli fleet admiral. Appears to be in command of the most recent Inspection operation in Facet Nine. A gray diamond is emblazoned on the front of her clothing.
 * Delta: 10 HP. NOTES: The newly-appointed technical assistant of military outpost H9-4613 in Facet One. One of Delta's eyes appears to be orchid, the other lime. Vilebitten.
 * Crystallomechanicum: 10 HP x2. NOTES: Standard Kristalli soldiers. Gems that have become too weak or corrupted to carry on in the Imperium are affixed to mechs, and given direct commands. Crystallomechanici wield gem destabilizers and energy bolt weapons.

Eta Sector

 * Pepperbreath: 30 HP. NOTES: The now-feral dragon of the long-forgotten sorcerer Falyscint the Wise. Covered in aged scarlet scales. The dragon's belly glows in cracks with embers. The life of even eternal flame is but a blink of an eye, to be cherished.
 * Crystallomechanicum: 15 HP x2. NOTES: While also recycling gems, MALIXIS-class Crystallomechanici are elite soldiers, utilized in only the most deadly and secretive of assault forces. These appear decades-old. The things are emblazoned with gray diamonds, though fading paint reveals the symbols were initially blue.

Alpha Sector

 * Beset Flopbird: 8 HP. NOTES: A rather thin bird with a curved beak. A large turquoise shard of crystal is jutting out of its stomach.
 * Strawberry Golem: 7 HP x3. NOTES: An animated mass of plant matter and strawberries, all centered around a central turquoise crystal shard.
 * Fallen Soldier: 12 HP. NOTES: A mass of plant matter, all growing around a rose quartz gem with an octagonal front facet. A long blade of maple bark has grown from the creature's left arm. One lost to the war, risen anew.
 * War Robonoid: 8 Teal HP. NOTES: What appears to be a modified plug robonoid, filled with a thick teal paste saturated with particles of some crystal or other. The stuff is remarkably effective at repairing and invigorating crystalline matter, it seems. ((Teal HP regenerated by 1 every turn.))
 * Flopbird Senator: 8 HP x2. NOTES: A statesman of the highest order in the flopbird community. With unparalleled wit and skill, flopbirds run their draconian senate in order to regulate the capture of unwilling food. Are they actually senators? No. Can you imagine they are, for fun? Absolutely.
 * Flopbird Archmagister: 11 HP. NOTES: The original thief. The archmagister presides over the Senate, humanoid being in its mouth all the while. You can see a bloodstained turquoise shard sticking out of the chest of the being entrapped and unconscious in the flopbird's maw. Δ.
 * Crystal Turret: 20 Teal HP. NOTES: A rotating mass of ornate limestone and quartz. Several turquoise shards jut out of the thing's barrel. The turret appears to be a relic of a much older time than that of the battle around you.
 * Verneuil Core: 27 HP. NOTES: A monolithic spheroid factory filled with a variety of machinery and furnaces. Rushing the device's work pace is not exactly a good idea. An earlier model of the much more efficient Czochralski structures you've seen in pictures of Facet 1.
 * Rushed Ruby: 6 HP. NOTES: An unstable humanoid, all centered around a central gemstone with aberrant growth lines. The thing hasn't even been fully cut. They appear to be in excruciating pain.


 * Rushed Amber: 4 HP. NOTES: A morphing and twisting humanoid creature. They appear to have almost pulsating flesh, all centered around a molten amber core. You can see the thing has only been half-pressurized. They appear more confused than enraged.

Zeta/Xi Sector

 * Philosophorum Shard: 10 HP. NOTES: The Lapis Philosophorum was solely utilized in the siege of the Zeta Sector. The thing was so remarkably unstable that mere plasma shots melted off hunks of the geoweapon's core. The pond has been stagnant too long. It requires a disturbance.
 * Light Crow: 3 HP. NOTES: A crow composed of pure red light. The curious result of prismatic distribution technology.
 * Photobehemoth: 9 HP. NOTES: Beast composed of hard-light. Defense is of utmost importance, and a light murder is not going to stop a raging experimental geoweapon. The curious result of prismatic distribution technology. YLPVS: 0/2.
 * Ancient Cardioprism: 15 HP. NOTES: A pyramidical prism of pure worked glass, with a light attached directly to it. An entire rainbow is flowing out of the other end. This very device was the last-ditch attempt to summon forth defense against the great Lapis Philosophorum. ZHGRTNZGRHN: 0/4.

Kappa Sector

 * Experiment #4302: 12 HP. NOTES: What appears to be a conscious gem fused with corrupted one, and consensually, at that. You don't know how you feel about this, as they can't quite speak, though you can see the emotions in their eyes, as well as a certain knowledge that frightens you. A sphene and a corrupted sapphire. Брине Блессинг: 1/3.
 * Ur-Demon: 17 HP x2. NOTES: The subsumed and twisted form of one of the soldiers who succumbed to the Grayholdian bombing of the Kappa Sector in the war. One would do best to show these gems mercy. They know no better.
 * Lady of Carmine: 30 HP. NOTES: A tall, muscular smoky quartz soldier wielding a battle axe. Her form appears to occasionally glitch out, and her body is coated in scratches and wounds, dripping blood. Not exactly the picture-perfect example of a happy camper, you must agree.

Iota Sector

 * The Librarian: 15 HP + 5 Overhealed HP. NOTES: A towering and almost skeletal figure wrapped in ochre cloth from head to toe. In place of a face, this entity has some sort of mask carved in the likeness of an owl. Five sickles are attached to the creature’s belt. An autumnal scent wafts off of the entity, trapped in an occult breeze. The Parliament has been watching you. А Виленесс Унпараллелед: 0/3.

Upsilon Sector

 * Smoldering Centurion: 17 HP. NOTES: A brass-plated suit of armor around a number of inbuilt technologies and bioschemas. The being levitates on foot-mounted propulsion generators. You’d thought you had left the last of the Centurions in the Mu Sector. You appear to have been gravely mistaken. The brass seems to burn orange with a molten heat.